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Article 1:
The following article is an updated version of an article
which has been published in several magazines, including:
Christian Computing, Scroll, Presbyterian Outlook, The
Advocate, Christian Educator, Interpreter, and Clergy
Journal magazine.
In Their Own Language:
Computers, Kids, and Christian Education
by Neil MacQueen
At
Pentecost,
the Holy Spirit gave the disciples the gift of speaking in a
different language, -the
language of the hearer.
In today's church that includes sharing the Gospel through
the language of multimedia and computers.
Since 1990, thousands of churches have supplemented their
curriculum with Christian software -bringing excitement and
learning to their classrooms. Is it any wonder? Kids love
computers. They are
eager
to use them, give the screen their
full attention,
and want to come back next Sunday to do it again.
FACT:
You can't teach a kid who isn't there,
... doesn't want to be there,
...or doesn't come back.
Churches
don't have the luxury of compulsory attendance and making
students pay attention by grading them. We must be more
attractive, and this is what computers do.
In a world
of competing attentions, distractions, and alternatives,
Christian software is a language that attracts, teaches,
and keep kids coming back.
I first began experimenting with computers in my Sunday
School back in 1990. I was the Associate Minister and in
charge of Sunday School. We had just started the Workshop
Rotation Model which teaches Bible stories through various
media. We were looking for new kinds of media when several
members suggested "why not look at computers" I was
skeptical. Back then, computers were slow and expensive,
and the software left a lot to be desired. So we started an
experiment, and couldn't get the kids out of the room.
They hovered around the computer, -eyes wide open. And when
their parents arrived and hovered, they too became part of
our wonderful problem.
I'll
never forget the day one of my teachers said to me,
"Imagine what this is going to be like when we learn how to
actually teach with these things!" That began my
quest to better understand what was going on in front of
those screens, and how best to harness it for teaching God's
Word. After a few years, I started writing articles and
speaking about our experience and insights. Eventually,
other churches wanted to know how-to, so myself and some
volunteers started Sunday School Software Ministries Inc. to
field questions, recommend software, and distribute our
manual. By 1996 it had exploded into a full time labor of
love. I started speaking at seminars, sold about a dozen
different titles, and created this website. Then in 2001 we
started developing the kind of software we wanted to teach
with.
Objections?
YES, computers
and Christian software
are more expensive than construction paper and
popsicle sticks, ...but they also get better results.
The most expensive type of Sunday School is one that
gives families another excuse not to show up, and bores
young people into membership oblivion.
--And we pay for it with struggling youth
groups. We pay for it when our kids don't come back to the
church as adults, and don't bring their kids. But the
biggest expense is to the kids themselves. Sunday School is
a big part of their faith formation.
When we bore-away a kid from church, statistically, we are
boring them away from God.
Barna
Research did a
2001-2003 study of spiritual formation and the church.
George Barna admits that going into the study,
he vastly unappreciated the importance of children's ministry to
both the child's need, and the church's future. The 3 year
study concluded that we have until age 13 to make our
best faith impressions on children. Yet, as their study
pointed out, 7 out of every 8 dollars in the church are
spent on adults. You can read their poll and other stats at
www.sundaysoftware.com/stats.htm.
That said, computers
are not as monetarily "expensive" as you might think.
The math shows that they actually cost less than donut holes
for the kids and all the free coffee we give the adults.
See my article
on the "real cost" of computers and
software. It has a lot of real math, and naysayers hate
math!
The results of
not attracting and teaching our kids are far more
expensive in the long run for our churches than software or
computers. The Church needs to improve many of its
approaches to young people. And without a doubt, reaching
them through "their" language, is one great way to attract
and raise up this next generation. In fact, it seems so
obvious as to be indisputable, -especially these days.
The only question is "how to do it right" ...and that's
why I created Sunday Software.
Getting started often easier and less expensive than most
people realize.
1.
Our pews are filled with computer literate members. 2.
Many members have laptop computers which can be brought to
church. 3. Good used computers are widely available from
business and individuals who regularly upgrade. 4. New
inexpensive computer equipment is within the range of many
C.E. budgets or special donations. 5. Many churches
already have computer equipment sitting idle on Sunday
morning. 6. Bible story software is not very expensive
and is reusable.
When I first wrote this article, I needed to convince people
that computers could attract the mind's attention in a
powerful way and were more than a fad. Seems silly to waste
time on that argument today, doesn't it. Today's
families immediately understand why computers in Christian
education make sense. They are using computers in
unprecedented numbers and ways. They have them at home, use
them at work, and support their use in the schools. They are
eager to support a Sunday School experience that puts smiles
on the faces of their children. Few parents want their
children to go through the kind of Sunday School they
themselves experienced. And when they see their kids eagerly
learning with software, the parents are thrilled.
But this isn't just about attracting kids.
If it were, cable tv and donuts would be cheaper and just as
attractive. It's about teaching
them with an attractive tool. I've spent a lot of time with
kids at the computer in my Sunday School. Something special
happens when
students begin to interact with software. They are eager,
they are cooperative, they are intrigued, and they ready
to open up. And because they enjoy software, they will
happily go over the material more than once.
Teaching with
software...
A
lot of people assume that the computers and software get in
the way of the teacher-student relationship. But nothing is
farther from the truth --if you do it RIGHT. Software is a
tool for the teacher and students to use together.
It doesn't replace the teacher. At the computer, the teacher
becomes the "guide by the side." We go through the software
with our students. The software does not replace us or the
lesson plan.
We begin every class with Bible study, and after using
some software often find ourselves in discussion or some
other related activity. Typically, we have two or three
students per computer. Any more and they become passive
observers. My small church has four computers in our lab. My
co-teacher and I will each sit between two computers.
Usually we're all working on the same program. That means we
have to have four copies of it. That's a bit expensive, but
you can't copy the software, and it would be very difficult
to lead one class using four different programs at the same
time! Each week a new group of students is rotated into our
lab. We might have preschool/early readers one week, teens
the next, and grades 3-5 after that. It depends on the
schedule and the software we have.
Other
than the "lab" model, many churches simply support a teacher
who has a computer in their classroom, or brings in their
laptop from time to time. Some pastors bring software into
their Confirmation programs. Others provide software for
families to take home. Software is one type of Christian
education material that families are eager to use.
We use interactive Bible story software which often has
discussion questions built right in. These are kid-friendly,
animated and interactive multimedia programs. We also use
scripture memory software, creative writing software for
reflection, and Christian game software that has content.
Many pastors and educators are surprised such software even
exists. The denominational catalogs and corner Christian
bookstores rarely carry much of a software selection. And
now you know why I had to create Sunday Software Inc.
We needed to get the word out! ...and we needed to
provide the teaching support and teaching design that the
medium deserved.
Most Christian education software is designed with an
ecumenical flavor.
100% of the good Christian software runs on Windows, but
only about half of that runs on a Mac.
We recommend
getting started with nothing older than a "5 year old PC".
This will run most of what's out there for the next couple
of years. Antiquated equipment creates frustration.
Like the disciples at Pentecost, every teaching innovation
has its nay-sayers standing off to the side slinging arrows.
Some say we are drunk on technology. Some say the kids don't
need our best efforts ("Back in my day a Bible and a folding
chair was enough for me!") But those of us who have
experienced computers in the classroom are reveling in a new
language that connects with this generation.
Like Peter we say, "No, we're not drunk. It's only
Sunday morning. A time for amazement and astonishment. A
time for our sons and daughters to dream dreams, and the
old to see visions...." (Acts 2)
Getting Started with a
Few Recommended Titles
Here
is a range of popular titles that also demonstrates the wide
variety of content styles found in Christian software. Each
of these can be found on the Internet at our website,
www.sundaysoftware.com. We're picky about our own software,
and about including other people's software in our catalog.
We're even more persistent about providing free teaching
materials for most titles we carry. You can view outlines
and graphics and video demos of all these and more at
sundaysoftware.com.
View a
list of these titles at
www.sundaysoftware.com/software.htm
Jesus in
Space CD A lesson-like interactive program for
ages 5 to 15 with three "missions:" the story of Jesus'
Baptism, the Lord's Supper, and the Road to Emmaus. Each
mission tells the story through animation, quizzing,
games and study notes. It invites students to dig deeper
and reflect. This is one of our newer CDs and
demonstrates some of the best this medium has to offer!
Win/Mac 700mhz and higher.
Good Sam the Samaritan CD A lesson-like
multimedia program for ages 5 through 16, hosted by
Bildad the Bible Explorer an animated host. 3D animated
story, study notes, interviews with the characters,
discussion starters, creative "dig deeper" content, such
as, "what is a Samaritan anyway?" and a quiz show titled
"Who Wants to Be a Samaritan." Win/Mac 266mhz and
higher.
Discovery's Life of Christ CD 40 presentations
on the Life of Christ, each followed by a quiz and
multimedia study content. The content can also be played
through like a game with certificates to print as
students reach each level. Quite an impressive program
and favorite of computer labs around the country. For
ages 8 - 18. Win/Mac 133mhz and higher.
 The
Ten Commandments CD Students climb Mt Sinai by
exploring three 360 degree photobubbles taken on
location at Mt. Sinai. Interactive learning activities
and discussion starters are embedded in the photobubbles
for students to find. Animated characters, video,
terrific multimedia and music. Ages 6 to adult. Win/Mac
300mhz and higher.
Cal & Marty's Scripture Memory Game CD Create,
study, then unscramble the verse. Comes with a verse
editor for students or teachers to create their own
verses. Add quizzes and comments to each verse. Hosted
by humorous animations of John Calvin and Martin Luther.
Ages 8 - adult. Windows Only. 266mhz or higher.
Bongo Loves the Bible CD Four 3D
Nintendo-style games exploring concepts and content
"about the Bible." Includes a four level Bible
proficiency game, and "how the Bible came to be." Some
content is editable. Watch out for the surf mummies and
lava pits! Ages 7 to adult. Windows Only. 500mhz or
higher.
Play & Learn Children's Bible CD For
preschoolers and early readers. 50 short animated Bible
stories with clickable screens and additional Bible
learning activities, including Bible pictures to paint
and a Bible songs sing-a-long. Windows 98/Me/XP/Vista
only.
Neil MacQueen is a Presbyterian minister and founder of
Sunday Software. More start-up information can be
printed from his website --
www.sundaysoftware.com.
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