Explore the Exodus Story on the ground and in the air

New from Sunday Software!

Exodus Adventures takes your students on a unique 3D game-like lesson adventure through the Exodus story. This is the story of the Exodus as learned through the eyes and ears of Robin MacTavish, a young teenage archaeologist whom your students navigate through the Exodus landscape.

Robin is lguide by Sir Dabney MacTavish, her grandfather, -a renown archaeologist and Bible scholar who appears throughout the game.

Exodus Adventures CD tells the story of the Exodus in three* games. Each game has storytelling, challenges, quizzes and discussion content, and each plays like a video game. Unlike some 3D games, there's no "game over" in Exodus CD. Rather, you must complete challenges, find things, and answer questions in order to advance to the next part of the story.

Robin and her grandfather begin each journey at their Mt Sinai base: St. Catherine's Monastery. Robin learns some of the Exodus story at the Monastery where the monks have had centuries to prepare lessons for pilgrims. (The monastery is a real place in Sinai, and our game version was modeled on it). Robin flys from Sinai to Egypt in her helicopter.

In Game 1, Robin flys to Goshen to learn how the Israelites came to Egypt, then flys to Midian to discover the burning bush, then on to Pharaoh's Palace to learn about the confrontation with Pharaoh.

In Game 2, Robin explores the Red Sea, figures out the Miriam Song Game, finds the hidden trail to the Marah Well, overnights in the Manna Cave, collects manna in Rephidim, then flys back to find the staff of Moses and strike the rock of Horeb.

In Game 3, Robin zooms over the Sinai wilderness hearing about the period of Wandering and eventual arrival at Jericho and being quizzed about what she's learned. Your students will have to dive into their Bibles to answer the questions.

SPECIAL FEATURE:
Video clips are
located throughout the first game which Robin's grandfather has assembled to teach her the story. These clips are courtesy of the TLC video production
      
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The video clips feature actual footage of Exodus locations, re-enactments, special effects, and narration from the scriptures.

Through a combination of 3-D terrains, models, video clips shot on location along the Exodus story, game play, and questions sprinkled through the program, your students will encounter the story as never before.


Flying into the Monastery at Mt. Sinai, the Adventure Begins! This is a small Flash file and should open up in your browser.

 

View Video clips showing the program in action!

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from the program

View & Print
the Exodus CD Outline & Guide

This guide is being updated on a weekly basis, please remember to print the latest copy before teaching with the CD.

View and Print 2 Student Handouts Mission 1 | Mission 2  (pdfs)

Important Notes for Teachers Prior to Use

 

Order Exodus Adventures CD using our Online Order Form

$27.00 for one copy.
$24.00 for 2 to 4 copies.
$22.00 each for 5+ copies**

**Site License Edition Available!
    -installation on 5 to 10 PCs = $110
    -installation on 11 to 20 PCs = $140
       (each license comes with a CD)

System Minimum Windows 98se/Me/XP/Vista. 700mhz, 16mb videoram, 128mb system ram. Depending on the quality of your older system, some game loading and play may slow down if you are near the minimum.

Recommended Minimum: 800+, 32mb videoram, 128mb system ram or more.

If your computer is circa 2001 or older, it may not be able to handle this program. Check your specs! Be glad to tell you how to do that, email neil@sundaysoftware.com

AGE RANGE: Ages 7 to 17 will enjoy the adventure. Ages 5-8 WILL need assistance to complete some of the tasks. Special attention has been paid to making sure younger players can complete the adventure if they have help, without sacrificing the challenge for older students. They love the game and can learn the story from it. They just can't read or follow directions too well!

More Details

Exodus Adventures has 3 'Story-Games' --each a complete lesson:
  Game 1. Birth to Burning Bush and Confrontation with Pharaoh
  Game 2. Red Sea, Bitters waters at Marah, Manna, and Rock of Horeb
  Game 3. Into the Wilderness -toward the Promised Land

GAME 1:
Robin receives word from her grandfather to come join him in the Land of Goshen Dig Site. Robin must leave the monastery at Mt. Sinai and fly across the Nile river to Goshen. 

In Goshen she meets her grandfather who tells her the story of how the Hebrews came to live and become slaves in the land of Egypt. The Dig Site is a recreation of an actual archaeological site in Goshen. It features a re-created Hebrew home Robin can walk through. Robin learns about the birth of Moses. While at the site, an Egyptian soldier appears and forces Robin to collect straw and take it to the mud pits.

Once she has completed her Goshen tour, Robin flies her helicopter to Midian where she encounters God in the Burning Bush, just like Moses did. God takes over the teaching here and asks Robin several questions.

Then Dabney tells her to fly to Pharaoh's Palace to learn the story of Moses' confrontation with Pharaoh. Inside the Palace, a Hebrew slave quizzes Robin about the Plagues on Egypt. Answering the questions correctly is her only way out! Watch out for guard and frogs!  Then Robin returns to the monastery for some final questions. Game 1 has the most video clips in it, courtesy of ~~  a TaLaC production.

GAME 2:  
Robin discovers a special room at St. Catherine's monastery where the monks have recreated the Crossing of the Red Sea for pilgrims. After viewing a special video and zapping scorpions, Robin is told to head back to Miriam's Library where the monks have created a Song of Miriam MAZE.  It can only be solved if they play the song tiles in the correct order. Solving the maze opens up a secret passage to the Trail to Marah in the Sinai Desert. Robin discovers the locations of Marah: Bitter Waters made Sweet, and learns from a monk in the Cave of Manna.

In the morning Robin after collecting manna, Robin flys back to the monastery to find the Staff which Moses used to bring forth water from the Rock of Horeb and then meet with her grandfather for some final thoughts on the story. Will she find the rock? Will the water gush forth? Will she be able to go swimming? You'll have to play the game to find out!

Sir Dabney MacTavish
Chief Archaeologist of the British Royal Egyptian Museum.
Robin's Grandfather and Guide on her Exodus Adventure.

GAME 3:
Robin zooms over the Sinai wilderness in her helicopter -learning about the Israelite's
wilderness wandering on their way to Jericho. This quick game is a flying-quiz "overview" of this immense part of the story. It requires your students to have their Bibles handy to complete the mission. Game 3 is being ADDED in Exodus version 1.1 releasing mid August 2008. (If you have version 0.9 of the CD, see our Exodus update link here for the free update)

View more graphics

View Video clips showing the program in action!

View more graphics from the program

 

The Exodus CD Lesson Experience:

  • There are locations to explore, video clips to be watched, things to be found, mysteries to solve and questions to answer.

  • The 'game' elements, such as the spiders, do not thwart progress (in contrast to Bongo's CD or Galilee Flyer where the bad-boy plants and mountains could suddenly end your game!) At worst, Robin will just be slowed down by game features.

  • Games 1 and 2 each take about 30 to 40 minutes to complete. The games contains both scriptures from the story, background content, and questions for reflection.

  • The length of time it takes a student to complete their lesson will depend on their age, what you stop to talk about during the game, and the degree to which a helper is present.  With younger children, a helper will help speed up game play.

  • A SAVE GAME feature allows students/teachers to return to a spot. This is not a game in which you "run out of turns." Rather, you must complete certain tasks in order to advance.

  • Most of the game's content is narrated, however, some items require reading.

  • A complete OUTLINE to the game, including Teaching Tips is provided at www.sundaysoftware.com/tips, as well as several printable handouts that guide students through the game.

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A Few Customer Reviews

Loved the Plagues part - very cool!  Also thought the burning bush section was awesome.  Can't wait until we do this again next year with Moses. I wish we had a video projector in the church.  It would be really neat to give the congregation a little taste (like the burning bush)!  I hate spiders and was very appreciative every time Robin agreed with me!  What a hoot! ~ Luanne Payne. Hampton United Church, Hampton Ontario

I have enjoyed presenting Exodus Adventure to my sunday school class. ...the quality videos that are part of the storyline, and (most helpful) a flow that enforces the teaching goals. There are many creative game elements you could be complimented on, but let me at least compliment you on the helicopter compass. My children don't know east from north, but it was easy to navigate, without impinging their freedom, by matching the picture on the clipboard to the picture in the compass. It was a very good solution to a problem that otherwise could have encumbered gameplay.  Can't wait for Jesus in Space CD!  -Tim Hartley, St Paul MN

Very exciting software!  -Pam J., Uniting Church, Seaton Australia,

My daughter Allison is my tester and she likes the game. -Polly S., Greensboro NC

Whoa, Neil this is awesome. I'm lost but loving it. --Pastor Ted, Grace Church, Denver